Archive for the ‘games’ Category

“Agile Movies”: Tweets for Fun

Saturday, April 13th, 2013

Curated by Ellen Gottesdiener

The twitter-verse was recently ablaze with an informal playful contest: rename well-known movies using common agile terms and expressions (see my short list of those terms, below*).

It’s the month of and for April Fools, so join me for some fun.

I’ve assembled the best of the best of “agile movie” – with credit to its originator (and his or her twitter handle). Continue reading | 1 Comment

Being Agile when Designing and Playing Agile Games

Friday, July 30th, 2010

By Mary Gorman

In my Stickyminds.com column “Playing at Work: Agile Games Deliver Value” I share game ideas and experiences – the benefits games can provide, selecting an appropriate game, facilitating a game, and designing a winning game.

Designing and Facilitating Agile Games

When writing the column I got to thinking how agile principles could provide a basis for good game design and facilitation. I reflected on a recent experience I had at Deep Agile 2010: Empowering Teams with Agile Games. Working in a small group we created a new game, tested it, and retrospected both the game and our design process in less than half a day. We consciously (and some times unconsciously!) were being agile! (To see and learn more about our game, read Michael Sahota’s summary at The Backlog Is in the Eye of the Beholder.)

Games and The Agile Manifesto

To clearly communicate the agile-ness of our work and what we learned I did a quick mapping to the Manifesto for Agile Software Development. Continue reading